*All Classes

  • [10 – 18] All Stats
  • [7.0 – 14.0]% Barrier Generation
  • [4.4 – 10.0]% Basic Skill Attack Speed
  • [24.5 – 45.5]% Cold Resistance
  • [4.2 – 7.0]% Cooldown Reduction
  • [5.0 – 12.0]% Crowd Control Duration
  • [28 – 42] Dexterity
  • [24.5 – 45.5]% Fire Resistance
  • [7.0 – 14.0]% Healing Received
  • [28 – 42] Intelligence
  • [60 – 143] Life On Kill
  • [60 – 143] Life Regeneration while Not Damaged Recently
  • [24.5 – 45.5]% Lightning Resistance
  • [4.4 – 10.0]% Lucky Hit Chance while You Have a Barrier
  • [358 – 776] Maximum Life
  • [24.5 – 45.5]% Poison Resistance
  • [24.5 – 45.5]% Shadow Resistance
  • [28 – 42] Strength
  • [2 – 4.8]% Total Armor
  • [28 – 42] Willpower
  • [7.0 - 14.0]% Damage while Berserking
  • [10 - 18] Maximum Fury
  • [2 - 3] Ranks of Death Blow
  • [2 - 3] Ranks of Rupture
  • [2 - 3] Ranks of Steel Grasp
  • [10 - 18] Maximum Spirit
  • [2 - 3] Ranks of Poison Creeper
  • [2 - 3] Ranks of Ravens
  • [2 - 3] Ranks of Wolves
  • [7.0 - 14.0]% Damage for 4 Seconds After Picking Up a Blood Orb
  • [10 - 18] Maximum Essence
  • Skeletal Mages Inherit [4.2 - 7.0]% of Your Thorns
  • [2 - 3] Ranks of Decrepify
  • [2 - 3] Ranks of Iron Maiden
  • [10 - 18] Maximum Energy
  • [2 - 3] Ranks of Cold Imbuement
  • [2 - 3] Ranks of Poison Imbuement
  • [2 - 3] Ranks of Shadow Imbuement
  • [10 - 18] Maximum Mana
  • [2 - 3] Ranks of Hydra
  • [2 - 3] Ranks of Ice Blades
  • [2 - 3] Ranks of Lightning Spear

*All Classes

  • [10 – 18] All Stats
  • [7.0 – 14.0]% Barrier Generation
  • [24.5 – 45.5]% Cold Resistance
  • [5.0 – 12.0]% Control Impaired Duration Reduction
  • [4.4 – 10.0]% Damage
  • [3.1 – 7.3]% Damage Reduction
  • [7.0 – 14.0]% Damage Reduction from Close Enemies
  • [9.5 – 16.5]% Damage Reduction from Distant Enemies
  • [28 – 42] Dexterity
  • [24.5 – 45.5]% Fire Resistance
  • [28 – 42] Intelligence
  • [60 – 143] Life On Kill
  • [24.5 – 45.5]% Lightning Resistance
  • [358 – 776] Maximum Life
  • [24.5 – 45.5]% Poison Resistance
  • [24.5 – 45.5]% Shadow Resistance
  • [28 – 42] Strength
  • [418 – 836] Thorns
  • [2 – 4.8]% Total Armor
  • [14.0 – 21.0]% Ultimate Skill Damage
  • [28 – 42] Willpower
  • [14.0 – 28.0]% Brawling Skill Damage
  • [5.0 – 12.0]% Damage Reduction from Enemies That Are Bleeding
  • [4.9 – 10.5]% Damage Reduction while Fortified
  • [10.5 – 17.5]% Damage with Dual-Wielded Weapons
  • [21.0 – 35.0]% Damage with Skills that Swap to New Weapons
  • [10.5 – 17.5]% Damage with Two-Handed Bludgeoning Weapons
  • [10.5 – 17.5]% Damage with Two-Handed Slashing Weapons
  • [15.0 – 22.0]% Fortify Generation
  • [7.0 – 14.0]% Overpower Damage with Two-Handed Bludgeoning Weapons
  • [10.5 – 17.5]% Physical Damage
  • [2 – 3] Ranks of Challenging Shout
  • [2 – 3] Ranks of Ground Stomp
  • [2 – 3] Ranks of Iron Skin
  • [2 – 3] Ranks of Rallying Cry
  • [14.0 – 28.0]% Weapon Mastery Skill Damage
  • [14.0 – 28.0]% Companion Skill Damage
  • [5.0 – 12.0]% Damage Reduction from Enemies That Are Poisoned
  • [4.9 – 10.5]% Damage Reduction while Fortified
  • [10.5 – 17.5]% Damage whiile in Human Form
  • [10.5 – 17.5]% Damage while Shapeshifted
  • [10.5 – 17.5]% Earth Skill Damage
  • [15.0 – 22.0]% Fortify Generation
  • [10.5 – 17.5]% Lightning Damage
  • [21.0 – 42.0]% Overpower Damage with Werebear Skills
  • [10.5 – 17.5]% Physical Damage
  • [10.5 – 17.5]% Poison Damage
  • [2 – 3] Ranks of Blood Howl
  • [2 – 3] Ranks of Cyclone Armor
  • [2 – 3] Ranks of Debilitating Roar
  • [2 – 3] Ranks of Earthen Bulwark
  • [10.5 – 17.5]% Storm Skill Damage
  • [10.5 – 17.5]% Werebear Skill Damage
  • [10.5 – 17.5]% Werewolf Skill Damage
  • [10.5 – 17.5]% Blood Skill Damage
  • [10.5 – 17.5]% Bone Skill Damage
  • [7.0 – 14.0]% Damage for 4 Seconds After Picking Up a Blood Orb
  • [7.0 – 14.0]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
  • [4.9 – 10.5]% Damage Reduction while Fortified
  • [10.5 – 17.5]% Darkness Skill Damage
  • [15.0 – 22.0]% Fortify Generation
  • [17.5 – 31.5]% Maximum Minion Life
  • [10.5 – 17.5]% Physical Damage
  • [10.5 – 17.5]% Shadow Damage
  • [10.5 – 17.5]% Summoning Skill Damage
  • [10.5 – 17.5]% Cutthroat Skill Damage
  • [5.0 – 12.0]% Damage Reduction from Enemies That Are Poisoned
  • [10.5 – 17.5]% Damage with Dual-Wielded Weapons
  • [10.5 – 17.5]% Damage with Ranged Weapons
  • [21.0 – 35.0]% Damage with Skills that Swap to New Weapons
  • [10.5 – 17.5]% Imbued Skill Damage
  • [10.5 – 17.5]% Marksman Skill Damage
  • [10.5 – 17.5]% Physical Damage
  • [10.5 – 17.5]% Poison Damage
  • [10.5 – 17.5]% Shadow Damage
  • [10.5 – 17.5]% Trap Skill Damage
  • [10.5 – 17.5]% Cold Damage
  • [14.0 – 28.0]% Conjuration Skill Damage
  • [5.0 – 12.0]% Damage Reduction from Enemies That Are Burning
  • [10.5 – 17.5]% Fire Damage
  • [10.5 – 17.5]% Frost Skill Damage
  • [10.5 – 17.5]% Lightning Damage
  • [10.5 – 17.5]% Pyromancy Skill Damage
  • [10.5 – 17.5]% Shock Skill Damage

*All Classes

  • [10 – 18] All Stats
  • [4.4 – 10.0]% Attack Speed
  • Lucky Hit: Up to a [13.0 – 20.0]% Chance to Slow
  • [1.8 – 5.0]% Critical Strike Chance
  • [3.0 – 8.0]% Critical Strike Chance Against Injured Enemies
  • [21.0 – 35.0]% Damage to Injured Enemies
  • [28 – 42] Dexterity
  • [28 – 42] Intelligence
  • Lucky Hit: Up to a 5% Chance to Heal [523 – 941] Life
  • [3.2 – 6.0]% Lucky Hit Chance
  • [14.0 – 28.0]% Overpower Damage
  • Lucky Hit: Up to a 5% Chance to Restore [7.0 – 14.0]% Primary Resource
  • [28 – 42] Strength
  • [28 – 42] Willpower
  • [12.5 - 19.5]% Physical Damage Over Time
  • [2 - 3] Ranks of Double Swing
  • [2 - 3] Ranks of Hammer of the Ancients
  • [2 - 3] Ranks of Rend
  • [2 - 3] Ranks of Upheaval
  • [2 - 3] Ranks of Whirlwind
  • [10.5 - 17.5]% Critical Strike Damage with Earth Skills
  • [10.5 - 17.5]% Critical Strike Damage with Werewolf Skills
  • [10.5 - 17.5]% Lightning Critical Strike Damage
  • [2 - 3] Ranks of Landslide
  • [2 - 3] Ranks of Lightning Storm
  • [2 - 3] Ranks of Pulverize
  • [2 - 3] Ranks of Shred
  • [2 - 3] Ranks of Tornado
  • [4.2 - 7.0]% Storm Skill Cooldown Reduction
  • [10.5 - 17.5]% Critical Strike Damage with Bone Skills
  • Skeletal Warriors Inherit [4.2 - 7.0]% of Your Thorns
  • [2 - 3] Ranks of Blight
  • [2 - 3] Ranks of Blood Lance
  • [2 - 3] Ranks of Blood Surge
  • [2 - 3] Ranks of Bone Spear
  • [2 - 3] Ranks of Sever
  • [12.5 - 19.5]% Shadow Damage Over Time
  • [10.5 - 17.5]% Attack Speed for 4 seconds after Dodging an Attack
  • [10.5 - 17.5]% Critical Strike Damage with Imbued Skills
  • [2 - 3] Ranks of Barrage
  • [2 - 3] Ranks of Flurry
  • [2 - 3] Ranks of Penetrating Shot
  • [2 - 3] Ranks of Rapid Fire
  • [2 - 3] Ranks of Twisting Blades
  • Reduces the Arm Time of your Trap Skills by [0.1 - 0.2] Seconds
  • [4.2 - 7.0]% Trap Skill Cooldown Reduction
  • [12.5 - 19.5]% Fire Damage Over Time
  • [10.5 - 17.5]% Lightning Critical Strike Damage
  • [2 - 3] Ranks of Chain Lightning
  • [2 - 3] Ranks of Charged Bolts
  • [2 - 3] Ranks of Fireball
  • [2 - 3] Ranks of Frozen Orb
  • [2 - 3] Ranks of Ice Shards
  • [2 - 3] Ranks of Incinerate

*Implicit

  • While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
  • While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
  • While Injured, Your Potion Also Restores 20% Resource

*All Classes

  • [10 – 18] All Stats
  • [5.0 – 12.0]% Control Impaired Duration Reduction
  • [14.0 – 28.0]% Damage for 4 seconds After Killing an Elite
  • [3.1 – 7.3]% Damage Reduction
  • [7.0 – 14.0]% Damage Reduction from Close Enemies
  • [9.5 – 16.5]% Damage Reduction from Distant Enemies
  • [17.5 – 31.5]% Damage Reduction while Injured
  • [28 – 42] Dexterity
  • [3.0 – 5.8]% Dodge Chance
  • [4.4 – 8.6]% Dodge Chance Against Close Enemies
  • [7.0 – 14.0]% Healing Received
  • [28 – 42] Intelligence
  • [60 – 143] Life Regeneration while Not Damaged Recently
  • [358 – 776] Maximum Life
  • [2 – 3] Potion Capacity
  • [12.0 – 26.0]% Potion Drop Rate
  • [28 – 42] Strength
  • [418 – 836] Thorns
  • [2 – 4.8]% Total Armor
  • [28 – 42] Willpower
  • [14.0 - 21.0]% Berserking Duration
  • [5.0 - 12.0]% Damage Reduction from Enemies That Are Bleeding
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [2 - 3] Ranks of Charge
  • [2 - 3] Ranks of Kick
  • [2 - 3] Ranks of Leap
  • [2 - 3] Ranks of War Cry
  • [5.0 - 12.0]% Damage Reduction from Enemies that are Poisoned
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [2 - 3] Ranks of Boulder
  • [2 - 3] Ranks of Hurricane
  • [2 - 3] Ranks of Rabies
  • [2 - 3] Ranks of Trample
  • [4.9 - 10.5]% Total Armor while in Werebear Form
  • [7.0 - 14.0]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [17.5 - 31.5]% Maximum Minion Life
  • Golems Inherit [4.2 - 7.0]% of Your Thorns
  • [2 - 3] Ranks of Blood Mist
  • [2 - 3] Ranks of Bone Prison
  • [2 - 3] Ranks of Corpse Explosion
  • [5.0 - 12.0]% Damage Reduction from Enemies that are Poisoned
  • [4.2 - 7.0]% Imbuement Skill Cooldown Reduction
  • [2 - 3] Ranks of Concealment
  • [2 - 3] Ranks of Dark Shroud
  • [2 - 3] Ranks of Poison Trap
  • [2 - 3] Ranks of Smoke Grenade
  • [14.0 - 28.0]% Crackling Energy Damage
  • [5.0 - 12.0]% Damage Reduction from Enemies That Are Burning
  • [2 - 3] Ranks of Ball Lightning
  • [2 - 3] Ranks of Blizzard
  • [2 - 3] Ranks of Firewall
  • [2 - 3] Ranks of Meteor

*Implicit

  • +2 Max Evade Charges
  • Evade Grants +50% Movement Speed for 1 Second
  • Attacks Reduce Evade’s Cooldown by 0.8 Second

*All Classes

  • [10 – 18] All Stats
  • [24.5 – 45.5]% Cold Resistance
  • [17.5 – 31.5]% Damage Reduction while Injured
  • [28 – 42] Dexterity
  • [3.0 – 5.8]% Dodge Chance
  • [4.9 – 10.5]% Dodge Chance Against Distant Enemies
  • [24.5 – 45.5]% Fire Resistance
  • [28 – 42] Intelligence
  • [24.5 – 45.5]% Lightning Resistance
  • [10.5 – 17.5]% Movement Speed
  • [14.0 – 28.0]% Movement Speed for 4 Seconds After Killing an Elite
  • [24.5 – 45.5]% Poison Resistance
  • [24.5 – 45.5]% Shadow Resistance
  • [5.0 – 12.0]% Shrine Buff Duration
  • [13.0 – 20.0]% Slow Duration Reduction
  • [28 – 42] Strength
  • [28 – 42] Willpower
  • [14.0 - 21.0]% Berserking Duration
  • [15.0 - 22.0]% Fortify Generation
  • [4.2 - 7.0]% Fury Cost Reduction
  • [15.0 - 22.0]% Fortify Generation
  • [4.2 - 7.0]% Spirit Cost Reduction
  • [4.9 - 10.5]% Total Armor while in Werewolf Form
  • [10.5 - 17.5]% Blood Orb Healing
  • [4.2 - 7.0]% Essence Cost Reduction
  • [15.0 - 22.0]% Fortify Generation
  • [2 - 3] Ranks of Bone Spirit
  • [2 - 3] Ranks of Corpse Tendrils
  • [4.2 - 7.0]% Energy Cost Reduction
  • [2 - 3] Ranks of Caltrops
  • [2 - 3] Ranks of Dash
  • [2 - 3] Ranks of Shadow Step
  • [14.0 - 28.0]% Crackling Energy Damage
  • [4.2 - 7.0]% Mana Cost Reduction
  • [2 - 3] Ranks of Flame Shield
  • [2 - 3] Ranks of Frost Nova
  • [2 - 3] Ranks of Ice Armor
  • [2 - 3] Ranks of Teleport

*Implicit

  • 18.5% Resistance to All Elements

*All Classes

  • [5.0 – 12.0]% Control Impaired Duration Reduction
  • [4.2 – 7.0]% Cooldown Reduction
  • [3.0 – 8.0]% Critical Strike Chance Against Injured Enemies
  • [5.0 – 12.0]% Crowd Control Duration
  • [4.4 – 10.0]% Damage
  • [14.0 – 28.0]% Damage for 4 seconds After Killing an Elite
  • [3.1 – 7.3]% Damage Reduction
  • [7.0 – 14.0]% Damage Reduction from Close Enemies
  • [9.5 – 16.5]% Damage Reduction from Distant Enemies
  • [17.5 – 31.5]% Damage Reduction while Injured
  • [3.1 – 7.3]% Dexterity
  • [3.0 – 5.8]% Dodge Chance
  • [3.1 – 7.3]% Intelligence
  • [3.2 – 6.0]% Lucky Hit Chance while You Have a Barrier
  • [10.5 – 17.5]% Movement Speed
  • [14.0 – 28.0]% Movement Speed for 4 Seconds After Killing an Elite
  • [5.0 – 12.0]% Shrine Buff Duration
  • [13.0 – 20.0]% Slow Duration Reduction
  • [3.1 – 7.3]% Strength
  • [418 – 836] Thorns
  • [2 – 4.8]% Total Armor
  • [14.0 – 21.0]% Ultimate Skill Damage
  • [3.1 – 7.3]% Willpower
  • [14.0 - 28.0]% Brawling Skill Damage
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [10.5 - 17.5]% Damage with Dual-Wielded Weapons
  • [21.0 - 35.0]% Damage with Skills that Swap to New Weapons
  • [10.5 - 17.5]% Damage with Two-Handed Bludgeoning Weapons
  • [10.5 - 17.5]% Damage with Two-Handed Slashing Weapons
  • [4.2 - 7.0]% Fury Cost Reduction
  • [7.0 - 14.0]% Overpower Damage with Two-Handed Bludgeoning Weapons
  • [12.5 - 19.5]% Physical Damage Over Time
  • [1 - 2] Ranks of All Brawling Skills
  • [1 - 2] Ranks of All Defensive Skills
  • [1 - 2] Ranks of All Weapon Mastery Skills
  • [1 - 2] Ranks of the Brute Force Passive
  • [1 - 2] Ranks of the Counteroffensive Passive
  • [1 - 2] Ranks of the Cut to the Bone Passive
  • [1 - 2] Ranks of the Heavy Handed Passive
  • [1 - 2] Ranks of the No Mercy Passive
  • [1 - 2] Ranks of the Outburst Passive
  • [1 - 2] Ranks of the Slaying Strike Passive
  • [1 - 2] Ranks of the Tough as Nails Passive
  • [1 - 2] Ranks of the Wallop Passive
  • [14.0 - 28.0]% Weapon Mastery Skill Damage
  • [14.0 - 28.0]% Companion Skill Damage
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [10.5 - 17.5]% Damage whiile in Human Form
  • [10.5 - 17.5]% Damage while Shapeshifted
  • [10.5 - 17.5]% Earth Skill Damage
  • [21.0 - 42.0]% Overpower Damage with Werebear Skills
  • [1 - 2] Ranks of All Companion Skills
  • [1 - 2] Ranks of All Defensive Skills
  • [1 - 2] Ranks of All Wrath Skills
  • [1 - 2] Ranks of the Call of the Wild Passive
  • [1 - 2] Ranks of the Crushing Earth Passive
  • [1 - 2] Ranks of the Defiance Passive
  • [1 - 2] Ranks of the Envenom Passive
  • [1 - 2] Ranks of the Natural Disaster Passive
  • [1 - 2] Ranks of the Nature's Reach Passive
  • [1 - 2] Ranks of the Quickshift Passive
  • [1 - 2] Ranks of the Resonance Passive
  • [1 - 2] Ranks of the Stone Guard Passive
  • [1 - 2] Ranks of the Toxic Claws Passive
  • [1 - 2] Ranks of the Wild Impulses Passive
  • [4.2 - 7.0]% Spirit Cost Reduction
  • [4.2 - 7.0]% Storm Skill Cooldown Reduction
  • [10.5 - 17.5]% Storm Skill Damage
  • [4.9 - 10.5]% Total Armor while in Werebear Form
  • [4.9 - 10.5]% Total Armor while in Werewolf Form
  • [10.5 - 17.5]% Werebear Skill Damage
  • [10.5 - 17.5]% Werewolf Skill Damage
  • [10.5 - 17.5]% Blood Skill Damage
  • [10.5 - 17.5]% Bone Skill Damage
  • [7.0 - 14.0]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [10.5 - 17.5]% Darkness Skill Damage
  • [4.2 - 7.0]% Essence Cost Reduction
  • [7.0 - 14.0]% Minion Attack Speed
  • [1 - 2] Ranks of All Corpse Skills
  • [1 - 2] Ranks of All Curse Skills
  • [1 - 2] Ranks of All Macabre Skills
  • [1 - 2] Ranks of the Amplify Damage Passive
  • [1 - 2] Ranks of the Coalesced Blood Passive
  • [1 - 2] Ranks of the Compound Fracture Passive
  • [1 - 2] Ranks of the Death's Reach Passive
  • [1 - 2] Ranks of the Evulsion Passive
  • [1 - 2] Ranks of the Fueled by Death Passive
  • [1 - 2] Ranks of the Gloom Passive
  • [1 - 2] Ranks of the Hellbent Commander Passive
  • [1 - 2] Ranks of the Imperfectly Balanced Passive
  • [1 - 2] Ranks of the Terror Passive
  • [1 - 2] Ranks of the Tides of Blood Passive
  • [12.5 - 19.5]% Shadow Damage Over Time
  • [10.5 - 17.5]% Summoning Skill Damage
  • [10.5 - 17.5]% Attack Speed for 4 seconds after Dodging an Attack
  • [10.5 - 17.5]% Cutthroat Skill Damage
  • [5.0 - 12.0]% Damage Reduction from Enemies That Are Poisoned
  • [10.5 - 17.5]% Damage with Dual-Wielded Weapons
  • [10.5 - 17.5]% Damage with Ranged Weapons
  • [21.0 - 35.0]% Damage with Skills that Swap to New Weapons
  • [4.2 - 7.0]% Energy Cost Reduction
  • [10.5 - 17.5]% Imbued Skill Damage
  • [4.2 - 7.0]% Imbuement Skill Cooldown Reduction
  • [10.5 - 17.5]% Marksman Skill Damage
  • [1 - 2] Rank of All Agility Skills
  • [1 - 2] Rank of All Imbuement Skills
  • [1 - 2] Ranks of All Subterfuge Skills
  • [1 - 2] Ranks of the Deadly Venom Passive
  • [1 - 2] Ranks of the Exploit Passive
  • [1 - 2] Ranks of the Frigid Finesse Passive
  • [1 - 2] Ranks of the Impetus Passive
  • [1 - 2] Ranks of the Malice Passive
  • [1 - 2] Ranks of the Weapon Mastery Passive
  • Reduces the Arm Time of your Trap Skills by [0.1 - 0.2] Seconds
  • [4.2 - 7.0]% Trap Skill Cooldown Reduction
  • [10.5 - 17.5]% Trap Skill Damage
  • [14.0 - 28.0]% Conjuration Skill Damage
  • [12.5 - 19.5]% Fire Damage Over Time
  • [10.5 - 17.5]% Frost Skill Damage
  • [4.2 - 7.0]% Mana Cost Reduction
  • [10.5 - 17.5]% Pyromancy Skill Damage
  • [1 - 2] Ranks of All Conjuration Skills
  • [1 - 2] Ranks of All Defensive Skills
  • [1 - 2] Ranks of All Mastery Skills
  • [1 - 2] Ranks of the Conjuration Mastery Passive
  • [1 - 2] Ranks of the Devouring Blaze Passive
  • [1 - 2] Ranks of the Elemental Dominance Passive
  • [1 - 2] Ranks of the Endless Pyre Passive
  • [1 - 2] Ranks of the Glass Cannon Passive
  • [1 - 2] Ranks of the Hoarfrost Passive
  • [1 - 2] Ranks of the Icy Touch Passive
  • [1 - 2] Ranks of the Inner Flames Passive
  • [1 - 2] Ranks of the Permafrost Passive
  • [1 - 2] Ranks of the Shocking Impact Passive
  • [10.5 - 17.5]% Shock Skill Damage

*Implicit

  • 25% Cold/Fire Resistance
  • 25% Cold/Lightning Resistance
  • 25% Cold/Poison Resistance
  • 25% Cold/Shadow Resistance
  • 25% Fire/Lightning Resistance
  • 25% Fire/Poison Resistance
  • 25% Fire/Shadow Resistance
  • 25% Lightning/Poison Resistance
  • 25% Lightning/Shadow Resistance
  • 25% Poison/Shadow Resistance

*All Classes

  • [7.0 – 14.0]% Barrier Generation
  • [1.8 – 5.0]% Critical Strike Chance
  • [10.5 – 17.5]% Critical Strike Damage
  • [7.0 – 14.0]% Damage Over Time
  • [16.5 – 23.5]% Damage to Close Enemies
  • [5.0 – 12.0]% Damage to Crowd Controlled Enemies
  • [16.5 – 23.5]% Damage to Distant Enemies
  • [21.0 – 35.0]% Damage to Injured Enemies
  • [16.5 – 23.5]% Damage to Slowed Enemies
  • [16.5 – 23.5]% Damage to Stunned Enemies
  • [60 – 143] Life Regeneration while Not Damaged Recently
  • [3.2 – 6.0]% Lucky Hit Chance
  • [358 – 776] Maximum Life
  • [14.0 – 28.0]% Overpower Damage
  • [5.0 – 12.0]% Resource Generation
  • [7.0 – 14.0]% Vulnerable Damage
  • [7.0 - 14.0]% Damage to Bleeding Enemies
  • [7.0 - 14.0]% Damage while Berserking
  • [15.0 - 22.0]% Fortify Generation
  • [10 - 18] Maximum Fury
  • [10.5 - 17.5]% Physical Damage
  • [10.5 - 17.5]% Critical Strike Damage with Earth Skills
  • [10.5 - 17.5]% Critical Strike Damage with Werewolf Skills
  • [7.0 - 14.0]% Damage to Poisoned Enemies
  • [15.0 - 22.0]% Fortify Generation
  • [10.5 - 17.5]% Lightning Critical Strike Damage
  • [10.5 - 17.5]% Lightning Damage
  • [10 - 18] Maximum Spirit
  • [10.5 - 17.5]% Physical Damage
  • [10.5 - 17.5]% Poison Damage
  • [10.5 - 17.5]% Blood Orb Healing
  • [10.5 - 17.5]% Critical Strike Damage with Bone Skills
  • [7.0 - 14.0]% Damage for 4 Seconds After Picking Up a Blood Orb
  • [7.0 - 14.0]% Damage to Affected by Shadow Damage Over Time Enemies
  • [15.0 - 22.0]% Fortify Generation
  • [10 - 18] Maximum Essence
  • [17.5 - 31.5]% Maximum Minion Life
  • Golems Inherit [4.2 - 7.0]% of Your Thorns
  • Skeletal Mages Inherit [4.2 - 7.0]% of Your Thorns
  • Skeletal Warriors Inherit [4.2 - 7.0]% of Your Thorns
  • [10.5 - 17.5]% Physical Damage
  • [10.5 - 17.5]% Shadow Damage
  • [10.5 - 17.5]% Cold Damage
  • [10.5 - 17.5]% Critical Strike Damage with Imbued Skills
  • [7.0 - 14.0]% Damage to Chilled Enemies
  • [16.5 - 23.5]% Damage to Dazed Enemies
  • [7.0 - 14.0]% Damage to Enemies Affected by Trap Skills
  • [9.5 - 16.5]% Damage to Frozen Enemies
  • [7.0 - 14.0]% Damage to Poisoned Enemies
  • [7.0 - 14.0]% Imbued Skill Damage
  • [10 - 18] Maximum Energy
  • [10.5 - 17.5]% Physical Damage
  • [10.5 - 17.5]% Poison Damage
  • [10.5 - 17.5]% Shadow Damage
  • [10.5 - 17.5]% Cold Damage
  • [14.0 - 28.0]% Crackling Energy Damage
  • [7.0 - 14.0]% Damage to Burning Enemies
  • [7.0 - 14.0]% Damage to Chilled Enemies
  • [9.5 - 16.5]% Damage to Frozen Enemies
  • [10.5 - 17.5]% Fire Damage
  • [10.5 - 17.5]% Lightning Critical Strike Damage
  • [10.5 - 17.5]% Lightning Damage
  • [10 - 18] Maximum Mana

*Implicit

  • Sword: 7% Critical Strike Damage
  • Axe: 28% Damage to Healthy Enemies
  • Mace: 31.5% Overpower Damage
  • Dagger: 20% Damage to Close Enemies
  • Scythe: 206 Life on Kill
  • Wand: 10% Lucky Hit Chance

*All Classes

  • [20 – 28] All Stats
  • [18.5 – 39.5]% Basic Skill Damage
  • Lucky Hit: Up to [4.4 – 10.0]% Chance to Execute Injured Non-Elites
  • [12.5 – 19.5]% Core Skill Damage
  • [10.5 – 17.5]% Critical Strike Damage
  • [7.0 – 14.0]% Damage Over Time
  • [16.5 – 23.5]% Damage to Close Enemies
  • [5.0 – 12.0]% Damage to Crowd Controlled Enemies
  • [16.5 – 23.5]% Damage to Distant Enemies
  • [21.0 – 35.0]% Damage to Injured Enemies
  • [16.5 – 23.5]% Damage to Slowed Enemies
  • [16.5 – 23.5]% Damage to Stunned Enemies
  • [21.0 – 42.0]% Overpower Damage
  • [14.0 – 21.0]% Ultimate Skill Damage
  • [7.0 – 14.0]% Vulnerable Damage
  • [7.0 - 14.0]% Damage to Bleeding Enemies
  • [7.0 - 14.0]% Damage while Berserking
  • [38 - 52] Strength
  • [10.5 - 17.5]% Critical Strike Damage with Earth Skills
  • [10.5 - 17.5]% Critical Strike Damage with Werewolf Skills
  • [7.0 - 14.0]% Damage to Poisoned Enemies
  • [10.5 - 17.5]% Lightning Critical Strike Damage
  • [21.0 - 42.0]% Overpower Damage with Werebear Skills
  • [38 - 52] Willpower
  • [10.5 - 17.5]% Critical Strike Damage with Bone Skills
  • [7.0 - 14.0]% Damage to Affected by Shadow Damage Over Time Enemies
  • [38 - 52] Intelligence
  • [10.5 - 17.5]% Critical Strike Damage with Imbued Skills
  • [7.0 - 14.0]% Damage to Chilled Enemies
  • [16.5 - 23.5]% Damage to Dazed Enemies
  • [7.0 - 14.0]% Damage to Enemies Affected by Trap Skills
  • [9.5 - 16.5]% Damage to Frozen Enemies
  • [7.0 - 14.0]% Damage to Poisoned Enemies
  • [38 - 52] Dexterity
  • [12.5 - 19.5]% Core Skill Damage
  • [7.0 - 14.0]% Damage to Burning Enemies
  • [7.0 - 14.0]% Damage to Chilled Enemies
  • [9.5 - 16.5]% Damage to Frozen Enemies
  • [38 - 52] Intelligence
  • [10.5 - 17.5]% Lightning Critical Strike Damage

*Implicit

  • Sword: 14% Critical Strike Damage
  • Axe: 56% Damage to Healthy Enemies
  • Mace: 63% Overpower Damage
  • Polearm: 56% Damage to Injured Enemies
  • Bow: 40% Damage to Distant Enemies
  • Crossbow: 14% Vulnerable Damage
  • Scythe: 411 Life on Kill
  • Staff: 35% Damage to Crowd Controlled Enemies

*All Classes

  • [40 – 56] All Stats
  • [37.0 – 79.0]% Basic Skill Damage
  • Lucky Hit: Up to [8.8 – 20.0]% Chance to Execute Injured Non-Elites
  • [25.0 – 39.0]% Core Skill Damage
  • [28.0 – 42.0]% Critical Strike Damage
  • [14.0 – 28.0]% Damage Over Time
  • [33.0 – 47.0]% Damage to Close Enemies
  • [10.0 – 24.0]% Damage to Crowd Controlled Enemies
  • [33.0 – 47.0]% Damage to Distant Enemies
  • [42.0 – 70.0]% Damage to Injured Enemies
  • [33.0 – 47.0]% Damage to Slowed Enemies
  • [33.0 – 47.0]% Damage to Stunned Enemies
  • [42.0 – 84.0]% Overpower Damage
  • [28.0 – 42.0]% Ultimate Skill Damage
  • [14.0 – 28.0]% Vulnerable Damage
  • [14.0 - 28.0]% Damage to Bleeding Enemies
  • [14.0 - 28.0]% Damage while Berserking
  • [98 - 126] Strength
  • [28.0 - 42.0]% Critical Strike Damage with Earth Skills
  • [28.0 - 42.0]% Critical Strike Damage with Werewolf Skills
  • [14.0 - 28.0]% Damage to Poisoned Enemies
  • [28.0 - 42.0]% Lightning Critical Strike Damage
  • [42.0 - 84.0]% Overpower Damage with Werebear Skills
  • [98 - 126] Willpower
  • [28.0 - 42.0]% Critical Strike Damage with Bone Skills
  • [14.0 - 28.0]% Damage to Affected by Shadow Damage Over Time Enemies
  • [98 - 126] Intelligence
  • [28.0 - 42.0]% Critical Strike Damage with Imbued Skills
  • [14.0 - 28.0]% Damage to Chilled Enemies
  • [33.0 - 47.0]% Damage to Dazed Enemies
  • [14.0 - 28.0]% Damage to Enemies Affected by Trap Skills
  • [19.0 - 33.0]% Damage to Frozen Enemies
  • [14.0 - 28.0]% Damage to Poisoned Enemies
  • [98 - 126] Dexterity
  • [25.0 - 39.0]% Core Skill Damage
  • [14.0 - 28.0]% Damage to Burning Enemies
  • [14.0 - 28.0]% Damage to Chilled Enemies
  • [19.0 - 33.0]% Damage to Frozen Enemies
  • [98 - 126] Intelligence
  • [28.0 - 42.0]% Lightning Critical Strike Damage

*Implicit

  • 7% Cooldown Reduction

*All Classes

  • [10 – 18] All Stats
  • [7.0 – 14.0]% Barrier Generation
  • [4.4 – 10.0]% Basic Skill Attack Speed
  • [18.5 – 39.5]% Basic Skill Damage
  • Lucky Hit: Up to a [13.0 – 20.0]% Chance to Slow
  • [4.2 – 7.0]% Cooldown Reduction
  • [1.8 – 5.0]% Critical Strike Chance
  • [3.0 – 8.0]% Critical Strike Chance Against Injured Enemies
  • [5.0 – 12.0]% Crowd Control Duration Lucky Hit: Up to a 5% Chance to Heal [523 – 941] Life
  • [28 – 42] Dexterity
  • [7.0 – 14.0]% Healing Received
  • [28 – 42] Intelligence
  • [60 – 143] Life On Kill
  • [3.2 – 6.0]% Lucky Hit Chance
  • [3.2 – 6.0]% Lucky Hit Chance while You Have a Barrier
  • Lucky Hit: Up to a 5% Chance to Restore [7.0 – 14.0]% Primary Resource
  • [5.0 – 12.0]% Resource Generation
  • [28 – 42] Strength
  • [28 – 42] Willpower
  • [5.0 - 12.0]% Damage Reduction from Enemies That Are Poisoned
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [15.0 - 22.0]% Fortify Generation
  • [4.2 - 7.0]% Spirit Cost Reduction
  • [10.5 - 17.5]% Blood Orb Healing
  • [7.0 - 14.0]% Damage for 4 Seconds After Picking Up a Blood Orb
  • [7.0 - 14.0]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [4.2 - 7.0]% Essence Cost Reduction
  • [15.0 - 22.0]% Fortify Generation
  • [17.5 - 31.5]% Maximum Minion Life
  • [14.0 - 28.0]% Crackling Energy Damage
  • [5.0 - 12.0]% Damage Reduction from Enemies That Are Burning
  • [4.2 - 7.0]% Mana Cost Reduction

*Implicit

  • 20% Block Chance
  • 60% Block Damage Reduction
  • 80% Main Hand Weapon Damage
  • 627 Thorns
  • 18.5% Resistance to All Elements

*All Classes

  • [10 – 18] All Stats
  • [7.0 – 14.0]% Barrier Generation
  • [4.4 – 10.0]% Basic Skill Attack Speed
  • [18.5 – 39.5]% Basic Skill Damage
  • Lucky Hit: Up to a [13.0 – 20.0]% Chance to Slow
  • [4.2 – 7.0]% Cooldown Reduction
  • [1.8 – 5.0]% Critical Strike Chance
  • [3.0 – 8.0]% Critical Strike Chance Against Injured Enemies
  • [5.0 – 12.0]% Crowd Control Duration Lucky Hit: Up to a 5% Chance to Heal [523 – 941] Life
  • [3.1 – 7.3]% Damage Reduction
  • [7.0 – 14.0]% Damage Reduction from Close Enemies
  • [9.5 – 16.5]% Damage Reduction from Distant Enemies
  • [28 – 42] Dexterity
  • [7.0 – 14.0]% Healing Received
  • [28 – 42] Intelligence
  • [60 – 143] Life On Kill
  • [3.2 – 6.0]% Lucky Hit Chance
  • [3.2 – 6.0]% Lucky Hit Chance while You Have a Barrier
  • [358 – 776] Maximum Life
  • Lucky Hit: Up to a 5% Chance to Restore [7.0 – 14.0]% Primary Resource
  • [9.5 – 16.5]% Resistance to All Elements
  • [5.0 – 12.0]% Resource Generation
  • [28 – 42] Strength
  • [418 – 836] Thorns
  • [28 – 42] Willpower
  • [10.5 - 17.5]% Blood Orb Healing
  • [7.0 - 14.0]% Damage for 4 Seconds After Picking Up a Blood Orb
  • [7.0 - 14.0]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • [4.2 - 7.0]% Essence Cost Reduction
  • [15.0 - 22.0]% Fortify Generation
  • [17.5 - 31.5]% Maximum Minion Life
  • [7.0 - 14.0]% Minion Attack Speed